using QGameFramework.GameBase;

namespace Game
{
    public class GameLogic : GameBaseLogic
    {
        public override void OnInit()
        {
            base.OnInit();
        }

        public override void OnUpdate()
        {
            base.OnUpdate();
        }

        public override void OnDestroy()
        {
            base.OnDestroy();
        }
    }
}